A sci-fi management game by EnigmaDev Studios.
The soundtrack I wrote blends emotional electronics, subtle glitch textures, and atmospheric sound design to shape a digital world of interconnected nodes.
A story-driven shoot ’em up game for the Playdate by Tijn & Jazzie.
16-bit era inspired arcade music for this sci-fi action-packed adventure.
Soundtrack and sound design.
A narrative-driven first person adventure game, inspired by Lovecraft’s short novel of the same name.
Together as part of the Paradnight Studio team I created the original soundtrack, sound design and audio implementation using FMOD and Unity.
A short cinematic horror-themed game for the Playdate.
Soundtrack, sound design and audio implementation using Lua and the Playdate SDK.
I took care of creating the sound design and original soundtrack for the mobile game Necromerger, by Grumpy Rhyno Games. An eclectic and spooky hybrid of orchestral, electronic and acoustic music plus a lot of fun creatures sfx.
Mobile multiplayer merge/RTS game from Electric Manta, for which I took care of the sound design, music, and audio implementation in Unity.
Original soundtrack for the Metroidvania action-adventure platform game Beholgar, by Serkan Bakar. Featuring beautiful pixel art, a fantasy setting, Rastan-like gameplay and Commodore Amiga-inspired 16-bit chiptune music.
I took care of creating the sound design and original soundtrack for the mobile game Idle Mastermind, by Grumpy Rhyno Games. 16bit-inspired chiptune sounds and music for aspiring supervillains.
Original soundtrack and sound design that I created for the game Thunderflash, by SEEP. Arcade-style chiptune music and sfx, inspired by games like Commando, Ikari Warriors and Mercs.
An old-school text adventure game I designed, wrote and developed as Cyberleaf Studio. I also curated the sound design and the original soundtrack, an eclectic mix of distorted ambiences, orchestral music, chiptune and piano.