The Nameless City

A game I am currently working on, as part of the Paradnight Studio team.
A narrative-driven first-person adventure inspired by Lovecraft’s short novel of the same name. A horror game with lo-fi 3D graphics for which I made the soundtrack and sound design.

I took care of creating the original soundtrack for the Metroidvania action-adventure platform game Beholgar, by Serkan Bakar. Commodore Amiga-inspired 16-bit chiptune music.

I took care of creating the sound design and original soundtrack for the mobile game Idle Mastermind, by Grumpy Rhyno Games. 16bit-inspired chiptune sounds and music for the aspiring supervillains.

I took care of creating the original soundtrack and sound effects for the game Thunderflash, by SEEP. Arcade-style chiptune music and sounds, inspired by games like Commando, Ikari Warriors and Mercs.

An old-school text adventure game I designed, wrote and developed as Cyberleaf Studio. I also curated the sound design and the original soundtrack, an eclectic mix of distorted ambiences, orchestral music, chiptune and piano.

I took care of creating the original soundtrack and sound effects for the game Katana Soul, by SEEP. Faithful Commodore 64 chiptune music and sounds, inspired by Japanese legends.

I took care of creating the original orchestral soundtrack and ambiences for the game NetHack: Legacy, produced by Frozen Crate; a porting of the original 1987 rogue-like RPG game NetHack.

I took care of creating the sound design and original soundtrack for the mobile game Idle Apocalypse, by Grumpy Rhyno Games. 16bit & SNES-inspired chiptune sounds and music for the aspiring cultists 🙂

I took care of creating the whole sound design and the original soundtrack for the game DRL SIM, from The Drone Racing League. A mix of synthwave and cinematic orchestral music.

I took care of creating the original soundtrack for the mobile game Broken Space, by Spiffyware. Melodic electronic music (with a charming retro vibe) mixed with orchestral and spacious sounds.

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