A short cinematic horror-themed game for the Playdate.
Soundtrack, sound design and audio implementation using Lua and the Playdate SDK.
Mobile multiplayer merge/RTS game from Electric Manta, for which I took care of the sound design, music, and audio implementation in Unity.
A game I am currently working on, as part of the Paradnight Studio team.
A narrative-driven first-person adventure inspired by Lovecraft’s short novel of the same name. A horror game with lo-fi 3D graphics for which I am doing the soundtrack, sound design and audio implementation using FMOD and Unity.
An old-school text adventure game I designed, wrote and developed as Cyberleaf Studio. I also curated the sound design and the original soundtrack, an eclectic mix of distorted ambiences, orchestral music, chiptune and piano.
I worked on the sound design, audio implementation (Unity & Wwise) and original soundtrack for the game DRL SIM, from The Drone Racing League. The music is a powerful mix of synthwave and cinematic orchestral music.