A narrative-driven first person adventure game, inspired by Lovecraft’s short novel of the same name.
Together as part of the Paradnight Studio team I created the original soundtrack, sound design and audio implementation using FMOD and Unity.
A short cinematic horror-themed game for the Playdate.
Soundtrack, sound design and audio implementation using Lua and the Playdate SDK.
I took care of creating the sound design and original soundtrack for the mobile game Necromerger, by Grumpy Rhyno Games. An eclectic and spooky hybrid of orchestral, electronic and acoustic music plus a lot of fun creatures sfx.
Original soundtrack for the Metroidvania action-adventure platform game Beholgar, by Serkan Bakar. Featuring beautiful pixel art, a fantasy setting, Rastan-like gameplay and Commodore Amiga-inspired 16-bit chiptune music.
I took care of creating the sound design and original soundtrack for the mobile game Idle Mastermind, by Grumpy Rhyno Games. 16bit-inspired chiptune sounds and music for aspiring supervillains.
A piano-only EP, a delicate but troubled intimate landscape of melancholy, exploring the desire to connect and untangle the uneasiness of everyday life.