Interactive music system design and music composition. Audio implementation in Lua using the Playdate SDK.
Software House: Cyberleaf Studio
Platforms: Playdate
Music composition for the main game and events. In-game growth system dynamic music design.
Software House: Grumpy Rhino Games
Platforms: iOS, Android
Music composition. Race dynamic music system design. Audio implementation with Unity and Wwise.
Software House: DRL
Platforms: PC, Mac, Xbox, Playstation
Dynamic battle music system design and music composition. Audio implementation in Unity.
Software House: Electric Manta
Platforms: iOS, Android
Retro styled music composition.
Software House: Tesura Games
Platforms: PC, Switch, Playstation
Interactive music system design and music composition. Audio implementation in Unity and FMOD.
Software House: Paradnight Studio
Platforms: Mac, Pc
Music composition.
Software House: SEEP
Platforms: PC, Xbox, Switch, Playstation, Android
Music composition and dynamic music system design.
Software House: Grumpy Rhino Games
Platforms: iOS, Android
Atmospheric and orchestral music composition.
Software House: Polypusher Studios
Platforms: PC, Mac, Oculus Rift
Interactive music system design and music composition. Audio implementation in Unity.
Software House: Cyberleaf Studio
Platforms: PC, Mac
Interactive music cues system design and orchestral music composition.
Software House: Frozen Crate
Platforms: PC
Music composition.
Software House: Spiffyware
Platforms: iOS, Mac
Interactive music system design and music composition. Audio implementation in Unity and FMOD.
Software House: Dim3 Games
Platforms: PC, Mac