Games featuring my music / implementation

Halfway to Dawn

Interactive music system design and music composition. Audio implementation in Lua using the Playdate SDK.

Software House: Cyberleaf Studio
Platforms: Playdate

Necromerger

Music composition for the main game and events. In-game growth system dynamic music design.

Software House: Grumpy Rhino Games
Platforms: iOS, Android

DRL SIM

Music composition. Race dynamic music system design. Audio implementation with Unity and Wwise.

Software House: DRL
Platforms: PC, Mac, Xbox, Playstation

Merge Rivals

Dynamic battle music system design and music composition. Audio implementation in Unity.

Software House: Electric Manta
Platforms: iOS, Android

Beholgar

Retro styled music composition.

Software House: Tesura Games
Platforms: PC, Switch, Playstation

The Nameless City

Interactive music system design and music composition. Audio implementation in Unity and FMOD.

Software House: Paradnight Studio
Platforms: Mac, Pc

Thunderflash

Music composition.

Software House: SEEP
Platforms: PC, Xbox, Switch, Playstation, Android

Idle Mastermind

Music composition and dynamic music system design.

Software House: Grumpy Rhino Games
Platforms: iOS, Android

Montague’s Mount

Atmospheric and orchestral music composition.

Software House: Polypusher Studios
Platforms: PC, Mac, Oculus Rift

Entrapped

Interactive music system design and music composition. Audio implementation in Unity.

Software House: Cyberleaf Studio
Platforms: PC, Mac

NetHack: Legacy

Interactive music cues system design and orchestral music composition.

Software House: Frozen Crate
Platforms: PC

Broken Space

Music composition.

Software House: Spiffyware
Platforms: iOS, Mac

Bulletta Magika

Interactive music system design and music composition. Audio implementation in Unity and FMOD.

Software House: Dim3 Games
Platforms: PC, Mac

Game Music Asset Packs

The number of player reviews that mention the quality of the music is pretty staggering. In addition to the excellence of the finished product, he’s very easy to work with. He needs little input from us once we give him the brief, but reacts to and integrates feedback well. He’s quick and communication is strong.

On top of this, he’s very knowledgeable on implementation and works with us to get things perfect. I couldn’t recommend him enough.

Sebastian Davies - Grumpy Rhino

With very short notice Andrea made a top-to-bottom audio pass on one of our games. It was incredible to witness the speed and quality of what he implemented. Composing, designing and implementing in one swoop!

Later he returned for an encore, working on Merge Rivals seeing what he could do with more time and notice. Completely elevating the experience beyond anything the team had imagined.

Bill Rountree - Electric Manta

I honestly would love to work again with Andrea on any project, to put it simple, if someone is creating a development dream team, they totally should have Andrea on board!

Tamer Qtaish - Lead Developer & CTO

Andrea is an extremely talented guy. He is a perfectionist and he keeps up to date with the latest technologies and is always looking to improve the way that he works. Andrea is a great person to work with and has a great sense of humour. Highly recommended.

Russel Kirby - Plus Two
Copyright © 2023 Andrea Baroni Keep listening...