Games featuring my audio design / implementation
Halfway to Dawn
Gameplay SFX, foleys, ambiences, UI. Audio implementation in Lua using the Playdate SDK.
Software House: Cyberleaf Studio
Platforms: Playdate
Necromerger
Gameplay SFX, foleys, creature sounds, UI.
Software House: Grumpy Rhino Games
Platforms: iOS, Android
DRL SIM
Gameplay SFX, foleys, drone engine sounds, UI. Audio implementation with Unity and Wwise.
Software House: DRL
Platforms: PC, Mac, Xbox, Playstation
Merge Rivals
Gameplay SFX, foleys, creature sounds, UI. Audio implementation in Unity.
Software House: Electric Manta
Platforms: iOS, Android
The Nameless City
Gameplay SFX, foleys, ambiences, UI. Audio implementation in Unity and FMOD.
Software House: Paradnight Studio
Platforms: Mac, Pc
Idle Mastermind
Gameplay SFX, foleys, ambiences, UI.
Software House: Grumpy Rhino Games
Platforms: iOS, Android
Entrapped
Gameplay SFX, foleys, ambiences, UI. Audio implementation in Unity.
Software House: Cyberleaf Studio
Platforms: PC, Mac
Bulletta Magika
Gameplay SFX, music, UI. Audio implementation with Unity and FMOD.
Software House: Dim3 Games
Platforms: PC, Mac